Spellsim is an experiment to explore the gameplay potential of an "Artillery" game (like Worms or Arcanists) that runs in real-time instead of turn-based. It is made in Rust compiled to wasm.

Hovering over a spell shows its elemental modifiers.

Numpad sandbox controls:

1: ice explosion

2: add tree to terrain

3: add slime

4: increase power

5: decrease power

6: add Tyler

7: cut

8: paste

9:add friendly Tyler

The netcode is also a proof of concept of a novel design that I don't think has been created before. It is designed without sources of added latency that are commonly present such as an interpolation delay, a client message buffering delay, and latency and jitter caused by waiting for the next frame or tick on the client or the next tick on the server. There is not yet any client-side prediction or latency compensation mechanisms, but it still seems to work well on good connections.

Updated 30 minutes ago
StatusPrototype
PlatformsHTML5
Authortroyc
GenreAction
Made withGIMP, Rust
Tags2D, Multiplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
MultiplayerServer-based networked multiplayer

Comments

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(+1)

great game! i would like to see a final product!